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ACMACE
2004
ACM
16 years 21 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
164
Voted
SAINT
2003
IEEE
16 years 16 days ago
Jini Meets UPnP: An Architecture for Jini/UPnP Interoperability
A service discovery framework provides a collection of protocols for developing dynamic client/server applications, allowing clients to find and use services without any previous ...
Jérémie Allard, V. Chinta, S. Gundal...
192
Voted
AAAI
2008
15 years 9 months ago
An Architecture and Formalism for Handling Modular Ontologies
The goal of my ongoing work is to provide an architecture for developing and manipulating modular ontologies in such a way that each ontology module can plug into or unplug from a...
Faezeh Ensan
DSRT
2008
IEEE
15 years 9 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
188
Voted
WSC
1998
15 years 8 months ago
MODSIM III - a Tutorial with Advances in Database Access and HLA Support
MODSIM II is an object-oriented discrete event simulation language featuring extensive run-time libraries, graphical user interface and results presentation tools, database access...
John Goble, Brian Wood
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