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ACMACE
2005
ACM
16 years 25 days ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
161
Voted
ACMACE
2005
ACM
16 years 25 days ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
PEWASUN
2005
ACM
16 years 25 days ago
Characterizing and modeling user mobility in a cellular data network
The demand for cellular data networks is expected to increase with 3G and beyond technologies accompanied by highbandwidth consumer services, such as wireless video and camera pho...
Emir Halepovic, Carey L. Williamson
CEAS
2005
Springer
16 years 24 days ago
Email Task Management: An Iterative Relational Learning Approach
Today’s email clients were designed for yesterday’s email. Originally, email was merely a communication medium. Today, people engage in a variety of complex behaviours using e...
Rinat Khoussainov, Nicholas Kushmerick
193
Voted
IPSN
2005
Springer
16 years 23 days ago
Some sensor network elements for ubiquitous computing
— Ubiquitous computing applications often use a user's context to automatically adjust their behavior to the situation. We have developed three types of wireless sensor node...
Waylon Brunette, Jonathan Lester, Adam D. Rea, Gae...