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CRIWG
2009
15 years 8 months ago
Enacting Collaboration via Storytelling in Second Life
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
Andréia R. Pereira, Katia Cánepa, Vi...
COMSWARE
2007
IEEE
16 years 1 months ago
Evaluation of IP Fast Reroute Proposals
Abstract— With the increasing demand for low-latency applications in the Internet, the slow convergence of the existing routing protocols is a growing concern. A number of IP fas...
Minas Gjoka, Vinayak Ram, Xiaowei Yang
IJAC
2008
63views more  IJAC 2008»
15 years 7 months ago
The Management Challenge Online: e-Learning in Practice
- The Management Challenge Online (TMCO) is a ten week online management course that begins for a cohort of 30 in the week immediately following their attendance at a residential t...
Anna Peachey, Sarah Walshe
195
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EOR
2006
118views more  EOR 2006»
15 years 7 months ago
Multi-objective tabu search using a multinomial probability mass function
A tabu search approach to solve multi-objective combinatorial optimization problems is developed in this paper. This procedure selects an objective to become active for a given it...
Sadan Kulturel-Konak, Alice E. Smith, Bryan A. Nor...
JUCS
2007
110views more  JUCS 2007»
15 years 7 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...