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FECS
2006
159views Education» more  FECS 2006»
15 years 8 months ago
Why and How to Teach Game Programming
Game programming is interesting but tough. It could be counted as a sophisticated software development in an undergraduate curriculum because it deals with a wide range of knowled...
Chong-wei Xu
COOTS
1998
15 years 8 months ago
The Architecture of a Distributed Virtual Worlds System
We have developed an object model that facilitates the development of shared virtual environments. We have implemented our object model on top of COM and OLE Automation and facili...
Manny Vellon, Kirk Marple, Don Mitchell, Steven Dr...
ECSCW
1993
15 years 8 months ago
Design for Privacy in Ubiquitous Computing Environments
Abstract: Current developments in information technology are leading to increasing capture and storage of information about people and their activities. This raises serious issues ...
Victoria Bellotti, Abigail Sellen
PUC
2002
84views more  PUC 2002»
15 years 6 months ago
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
: We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of sc...
Staffan Björk, Jussi Holopainen, Peter Ljungs...
ICS
2007
Tsinghua U.
16 years 27 days ago
Locality of sampling and diversity in parallel system workloads
Observing the workload on a computer system during a short (but not too short) time interval may lead to distributions that are significantly different from those that would be o...
Dror G. Feitelson