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CHI
2009
ACM
16 years 7 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
CHI
2008
ACM
16 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2008
ACM
16 years 7 months ago
Enhancing online personal connections through the synchronized sharing of online video
Going to movies in a group and inviting friends over to watch TV are common social activities. This social engagement both improves the viewing experience and helps us stay close ...
David A. Shamma, Marcello Bastéa-Forte, Nie...
CHI
2007
ACM
16 years 7 months ago
Transfer scenarios: grounding innovation with marginal practices
Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at...
Sara Ljungblad, Lars Erik Holmquist
CHI
2007
ACM
16 years 7 months ago
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...
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