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WSCG
2001
167views more  WSCG 2001»
15 years 7 months ago
Component-Based Architectures for Computer Vision Systems
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
A. Economopoulos, Drakoulis Martakos
WSCG
2004
148views more  WSCG 2004»
15 years 7 months ago
Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination
Inverse rendering infers realistic descriptions of illumination and material properties from photographs. However, the applicability of state of the art inverse rendering algorith...
Michael Bang Nielsen, Anders Brodersen
AIPS
2000
15 years 7 months ago
Challenges and Methods in Testing the Remote Agent Planner
The Remote Agent Experiment (RAX) on the Deep Space 1 (DS1) mission was the first time that an artificially intelligent agent controlled a NASA spacecraft. One of the key componen...
Benjamin D. Smith, Martin S. Feather, Nicola Musce...
ATAL
2010
Springer
15 years 7 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann