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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 11 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SIGSOFT
2004
ACM
15 years 11 months ago
Engineering human trust in mobile system collaborations
Rapid advances in wireless networking technologies have enabled mobile devices to be connected anywhere and anytime. While roaming, applications on these devices dynamically disco...
Licia Capra
WMCSA
2003
IEEE
15 years 11 months ago
Proximity Mining: Finding Proximity using Sensor Data History
Emerging ubiquitous and pervasive computing applications often need to know where things are physically located. To meet this need, many locationsensing systems have been develope...
Toshihiro Takada, Satoshi Kurihara, Toshio Hirotsu...
ADBIS
2003
Springer
99views Database» more  ADBIS 2003»
15 years 11 months ago
Towards Collaborative Video Authoring
It’s a long time since video post production became digital, yet the issue of collaborative video authoring has not been seriously investigated so far. In this paper we tackle th...
Boris Novikov, Oleg Proskurnin
ATAL
2008
Springer
15 years 8 months ago
Distinctiveness in multimodal behaviors
While talking, people may move heavily their arms around, remain expressionless, or even display subtle facial movements... These differences may arise from personality, cultural,...
Maurizio Mancini, Catherine Pelachaud