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CHI
2008
ACM
16 years 7 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
ICC
2009
IEEE
197views Communications» more  ICC 2009»
16 years 1 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 12 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
INFOCOM
2003
IEEE
15 years 12 months ago
Optimal Partition of QoS Requirements for Many-to-Many Connections
— We study problems related to supporting multicast connections with Quality of Service (QoS) requirements. We investigate the problem of optimal resource allocation in the conte...
Dean H. Lorenz, Ariel Orda, Danny Raz
SP
2010
IEEE
210views Security Privacy» more  SP 2010»
15 years 10 months ago
Reconciling Belief and Vulnerability in Information Flow
Abstract—Belief and vulnerability have been proposed recently to quantify information flow in security systems. Both concepts stand as alternatives to the traditional approaches...
Sardaouna Hamadou, Vladimiro Sassone, Catuscia Pal...
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