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CIG
2005
IEEE
16 years 8 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
IPPS
2009
IEEE
16 years 1 months ago
Small-file access in parallel file systems
Abstract—Today’s computational science demands have resulted in ever larger parallel computers, and storage systems have grown to match these demands. Parallel file systems us...
Philip H. Carns, Samuel Lang, Robert B. Ross, Mura...
GPC
2010
Springer
15 years 10 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
APCCM
2009
15 years 7 months ago
Conceptual Application Domain Modelling
Application domain description precedes requirements engineering, and is the basis for the development of a software or information system that satisfies all expectations of its u...
Bernhard Thalheim, Klaus-Dieter Schewe, Hui Ma
IPPS
1999
IEEE
15 years 11 months ago
Dynamic Application Structuring on Heterogeneous, Distributed Systems
The diversity of computers and networks within a distributed system makes these systems highly heterogeneous. System heterogeneity complicates the design of static applications tha...
Saurav Chatterjee