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DATE
2005
IEEE
169views Hardware» more  DATE 2005»
16 years 14 days ago
Design Optimization of Time-and Cost-Constrained Fault-Tolerant Distributed Embedded Systems
In this paper we present an approach to the design optimization of faulttolerant embedded systems for safety-critical applications. Processes are statically scheduled and communic...
Viacheslav Izosimov, Paul Pop, Petru Eles, Zebo Pe...
APSEC
1996
IEEE
15 years 11 months ago
A Dialog-Oriented User Interface Generation Mechanism
Nowadays, for GUI application development, a number of interface builders make possible for the user to create user interfaces easily and UIMSs help to specify and design user int...
J. Baeg, Y. Fukazawa
EEMMAS
2007
Springer
16 years 1 months ago
DECIDE: Applying Multi-agent Design and Decision Logic to a Baggage Handling System
Behind the curtains at check-in desks in airports hide some of the most complex material handling systems, which manage to get your bag transported to the correct departure gate of...
Kasper Hallenborg, Yves Demazeau
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
IEEEICCI
2005
IEEE
16 years 13 days ago
A brain-like computer for cognitive software applications: the Ersatz Brain project
We want to design a suitable computer for the efficient execution of the software now being developed that will display human-like cognitive abilities. Examples of these potential...
J. A. Anderson