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DAC
2004
ACM
15 years 10 months ago
An SoC design methodology using FPGAs and embedded microprocessors
In System on Chip (SoC) design, growing design complexity has esigners to start designs at higher abstraction levels. This paper proposes an SoC design methodology that makes full...
Nobuyuki Ohba, Kohji Takano
VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
16 years 1 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
DIGRA
2005
Springer
16 years 7 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ACMSE
2008
ACM
15 years 8 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
JSS
2007
109views more  JSS 2007»
15 years 6 months ago
Using Bayesian belief networks for change impact analysis in architecture design
Research into design rationale in the past has focused on argumentation-based design deliberations. These approaches cannot be used to support change impact analysis effectively ...
Antony Tang, Ann E. Nicholson, Yan Jin, Jun Han