Sciweavers

6768 search results - page 278 / 1354
» Developing Applications Using Model-Driven Design Environmen...
Sort
View
151
Voted
GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
EEE
2004
IEEE
15 years 10 months ago
Utilising Push and Pull Mechanism in Wireless E-Health Environment
The emerging of wireless computing motivates radical changes of how information is derived. Our paper concerns with developing push and pull based application in wireless environm...
Agustinus Borgy Waluyo, Raymond Hsieh, David Tania...
AIIDE
2009
15 years 7 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
CORR
2007
Springer
127views Education» more  CORR 2007»
15 years 6 months ago
Common Reusable Verification Environment for BCA and RTL Models
This paper deals with a common verification methodology and environment for SystemC BCA and RTL models. The aim is to save effort by avoiding the same work done twice by different...
Giuseppe Falconeri, Walid Naifer, Nizar Romdhane
CORR
2008
Springer
104views Education» more  CORR 2008»
15 years 6 months ago
Interface Matching and Combining Techniques for Services Integration
The development of many highly dynamic environments, like pervasive environments, introduces the possibility to use geographically closely-related services. Dynamically integrating...
Frederic Le Mouel, Noha Ibrahim, Stéphane F...