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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ENTCS
2008
95views more  ENTCS 2008»
15 years 6 months ago
A Formal Framework for Interactive Agents
This paper proposes a formal framework and architecture for specification and analysis of interactive agents. The framework can be used to explore the design space, study features...
Carolyn L. Talcott
ICRA
1994
IEEE
84views Robotics» more  ICRA 1994»
15 years 10 months ago
Mapping Tasks into Fault Tolerant Manipulators
The application of robots in critical missions in hazardous environments requires the development of reliable or fault tolerant manipulators. In this paper, we define fault tolera...
Christiaan J. J. Paredis, Pradeep K. Khosla
VDB
1998
148views Database» more  VDB 1998»
15 years 8 months ago
Exploiting Model-based Techniques for User Interfaces to Databases
Model-based systems provide methods for supporting the systematic and efficient development of application interfaces. This paper examines how model-based technologies can be expl...
Tony Griffiths, Jo McKirdy, G. Forrester, Norman W...
IEE
2007
126views more  IEE 2007»
15 years 6 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...