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ISMAR
2006
IEEE
16 years 23 days ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen
PARELEC
2006
IEEE
16 years 23 days ago
Marching Pixels - Using Organic Computing Principles in Embedded Parallel Hardware
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
Marcus Komann, Dietmar Fey
ACCV
2006
Springer
16 years 23 days ago
Waterfall Segmentation of Complex Scenes
Abstract. We present an image segmentation technique using the morphological Waterfall algorithm. Improvements in the segmentation are brought about by using improved gradients. Th...
Allan Hanbury, Beatriz Marcotegui
180
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3DPVT
2002
IEEE
209views Visualization» more  3DPVT 2002»
15 years 11 months ago
Improving Environment Modelling by Edge Occlusion Surface Completion
Reconstruction of 3D models from range images usually focuses on complex objects completely contained in the field of view. Using range images to reconstruct a whole environment ...
Umberto Castellani, Salvatore Livatino, Robert B. ...
DAGM
2001
Springer
15 years 11 months ago
Placing Arbitrary Objects in a Real Scene Using a Color Cube for Pose Estimation
We describe an Augmented Reality system using the corners of a color cube for camera calibration. In the augmented image the cube is replaced by a computer generated virtual object...
Jochen Schmidt, Ingo Scholz, Heinrich Niemann