This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Designers of component-based software face two problems related to dealing with abnormal events: developing exception handling at the level of the integrated system and accommodat...
Many of today's CBR systems are passive in nature: they require human users to activate them manually and to provide information about the incoming problem explicitly. In this...
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Existing software proposals for electronic payments can be divided into "on-line" schemes that require participation of a trusted party (the bank) in every transaction an...