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FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
176
Voted
SIMUTOOLS
2008
15 years 8 months ago
SIMCAN: a SIMulator framework for computer architectures and storage networks
This paper presents an OMNeT-based Framework to simulate large complex storage networks, with its corresponding underlying subsystems (I/O, Networking, etc.). With this Framework,...
Alberto Nuñez, Javier Fernández, Jos...
AAAI
2004
15 years 8 months ago
Interpreting Loosely Encoded Questions
Knowledge-based question-answering systems have become quite competent and robust at answering a wide range of questions in different domains, however in order to ask questions co...
James Fan, Bruce W. Porter
176
Voted
MASCOTS
2004
15 years 8 months ago
Performance Engineering with the UML Profile for Schedulability, Performance and Time: A Case Study
We describe the application of a performance engineering methodology based on UML diagrams with annotations taken from the Profile for Schedulability, Performance and Time. The me...
Andrew J. Bennett, A. J. Field
173
Voted
USENIX
1994
15 years 8 months ago
The Slab Allocator: An Object-Caching Kernel Memory Allocator
This paper presents a comprehensive design overview of the SunOS 5.4 kernel memory allocator. This allocator is based on a set of object-caching primitives that reduce the cost of...
Jeff Bonwick