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CGF
2008
156views more  CGF 2008»
15 years 6 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
IVC
2006
120views more  IVC 2006»
15 years 6 months ago
Face recognition by fusing thermal infrared and visible imagery
Thermal infrared (IR) imagery offers a promising alternative to visible imagery for face recognition due to its relative insensitive to variations in face appearance caused by ill...
George Bebis, Aglika Gyaourova, Saurabh Singh, Ioa...
PAMI
2006
227views more  PAMI 2006»
15 years 6 months ago
Matching 2.5D Face Scans to 3D Models
The performance of face recognition systems that use two-dimensional images depends on factors such as lighting and subject's pose. We are developing a face recognition system...
Xiaoguang Lu, Anil K. Jain, Dirk Colbry
TOG
2008
174views more  TOG 2008»
15 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
TOG
2008
171views more  TOG 2008»
15 years 6 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...