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OTM
2004
Springer
15 years 12 months ago
Using Patterns in the Design of Inter-organizational Systems - An Experience Report
Abstract. The modeling, design, and implementation of inter-organizational systems (IOS) is a challenging new problem. In contrast to previous systems, where components have clearl...
John Novatnack, Jana Koehler
ACMDIS
2006
ACM
15 years 10 months ago
Randomness as a resource for design
Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet t...
Tuck Wah Leong, Frank Vetere, Steve Howard
UML
1999
Springer
15 years 11 months ago
Towards a UML Extension for Hypermedia Design
Abstract. The acceptance of UML as a de facto standard for the design of object-oriented systems, together with the explosive growth of the World Wide Web has raised the need for U...
Hubert Baumeister, Nora Koch, Luis Mandel
ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
WWW
2003
ACM
16 years 7 months ago
Mining topic-specific concepts and definitions on the web
Traditionally, when one wants to learn about a particular topic, one reads a book or a survey paper. With the rapid expansion of the Web, learning in-depth knowledge about a topic...
Bing Liu, Chee Wee Chin, Hwee Tou Ng