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ACMIDC
2008
15 years 8 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CCS
2008
ACM
15 years 8 months ago
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact...
Maxim Raya, Mohammad Hossein Manshaei, Márk...
DAC
2005
ACM
15 years 8 months ago
Timing-driven placement by grid-warping
Grid-warping is a recent placement strategy based on a novel physical analogy: rather than move the gates to optimize their location, it elastically deforms a model of the 2-D chi...
Zhong Xiu, Rob A. Rutenbar
HCI
2007
15 years 8 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
LREC
2008
166views Education» more  LREC 2008»
15 years 8 months ago
A lexicon for biology and bioinformatics: the BOOTStrep experience
This paper describes the design, implementation and population of a lexical resource for biology and bioinformatics (the BioLexicon) developed within an ongoing European project. ...
Valeria Quochi, Monica Monachini, Riccardo Del Gra...