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CHI
2011
ACM
14 years 10 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ICIP
2005
IEEE
16 years 8 months ago
Game-theoretic analysis of a semi-fragile watermarking scheme based on SCS
Semi-fragile watermarking can be used to detect illegal and local manipulation of images, while being robust towards legal manipulations such as lossy compression. This paper desc...
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
ICPR
2008
IEEE
16 years 8 months ago
Separability of ternary Error-Correcting Output Codes
Error Correcting Output Codes (ECOC) represent a successful framework to deal with multi-class categorization problems based on combining binary classifiers. In this paper, we pre...
Oriol Pujol, Petia Radeva, Sergio Escalera
ICPR
2002
IEEE
16 years 7 months ago
A Neural Architecture for Fast and Robust Face Detection
In this paper, we present a connectionist approach for detecting and precisely localizing semi-frontal human faces in complex images, making no assumption about the content or the...
Christophe Garcia, Manolis Delakis
DAC
2007
ACM
16 years 7 months ago
Layered Switching for Networks on Chip
We present and evaluate a novel switching mechanism called layered switching. Conceptually, the layered switching implements wormhole on top of virtual cut-through switching. To s...
Zhonghai Lu, Ming Liu, Axel Jantsch