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DIGRA
2005
Springer
16 years 4 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ESORICS
2005
Springer
16 years 4 days ago
Sybil-Resistant DHT Routing
Distributed Hash Tables (DHTs) are very efficient distributed systems for routing, but at the same time vulnerable to disruptive nodes. Designers of such systems want them used in ...
George Danezis, Chris Lesniewski-Laas, M. Frans Ka...
ATAL
2004
Springer
16 years 19 hour ago
Merging Globally Rigid Formations of Mobile Autonomous Agents
This paper is concerned with merging globally rigid formations of mobile autonomous agents. A key element in all future multi-agent systems will be the role of sensor and communic...
Tolga Eren, Brian D. O. Anderson, Walter Whiteley,...
GI
2004
Springer
16 years 4 hour ago
Model-based Middleware for Embedded Systems
: In this paper we describe the advantages of a model-based approach to embedded component middleware. Component infrastructures such as Enterprise JavaBeans, Microsoft’s COM+ an...
Chris Salzmann, Martin Thiede, Markus Völter
SETN
2004
Springer
15 years 12 months ago
Data Brokers: Building Collections through Automated Negotiation
Collecting digital materials is time-consuming and can gain from automation. Since each source—and even each acquisition—may involve a separate negotiation of terms, a collecto...
Fillia Makedon, Song Ye, Sheng Zhang, James Ford, ...