A pervasive requirement of distributed systems is to deal with churn — change in the set of participating nodes due to joins, graceful leaves, and failures. A high churn rate ca...
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Markov decision processes are an effective tool in modeling decision-making in uncertain dynamic environments. Since the parameters of these models are typically estimated from da...
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
To achieve required sensing coverage for a very long period of time is an important and challenging problem in sensor network design. Recently, Tong et al. have proposed a node rep...