Sciweavers

3395 search results - page 196 / 679
» Designs, Disputes and Strategies
Sort
View
SIGCOMM
2006
ACM
16 years 16 days ago
Minimizing churn in distributed systems
A pervasive requirement of distributed systems is to deal with churn — change in the set of participating nodes due to joins, graceful leaves, and failures. A high churn rate ca...
Brighten Godfrey, Scott Shenker, Ion Stoica
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 11 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
ICML
2007
IEEE
16 years 7 months ago
Percentile optimization in uncertain Markov decision processes with application to efficient exploration
Markov decision processes are an effective tool in modeling decision-making in uncertain dynamic environments. Since the parameters of these models are typically estimated from da...
Erick Delage, Shie Mannor
EVOW
2010
Springer
16 years 1 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
QSHINE
2009
IEEE
16 years 1 months ago
On-Demand Node Reclamation and Replacement for Guaranteed Area Coverage in Long-Lived Sensor Networks
To achieve required sensing coverage for a very long period of time is an important and challenging problem in sensor network design. Recently, Tong et al. have proposed a node rep...
Bin Tong, Zi Li, Guiling Wang, Wensheng Zhang