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CANDC
2011
ACM
14 years 6 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CHI
2007
ACM
16 years 7 months ago
Design and comparison of acceleration methods for touchpad
As the resolution of a notebook display increases, the efficiency of a touchpad is becoming a more important issue. In particular, it is often observed that users scrape the pad r...
Sumi Yun, Geehyuk Lee
ISBI
2009
IEEE
16 years 1 months ago
Design and Study of Flux-Based Features for 3D Vascular Tracking
In this paper, we present and study two local features for the tracking of vascular structures on 3D angiograms. The first one, Flux, measures the inward gradient flux through c...
David Lesage, Elsa D. Angelini, Isabelle Bloch, Ga...
IROS
2009
IEEE
170views Robotics» more  IROS 2009»
16 years 1 months ago
Optimal trajectory design for parametric excitation walking
— Parametric excitation walking is one of methods that realize a passive dynamic like walking on the level ground. In parametric excitation walking, up-and-down motion of the cen...
Yoshihisa Banno, Yuji Harata, Kouichi Taji, Yoji U...
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
16 years 29 days ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...