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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CHI
2004
ACM
16 years 6 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
GLVLSI
2008
IEEE
120views VLSI» more  GLVLSI 2008»
16 years 28 days ago
SAT-based equivalence checking of threshold logic designs for nanotechnologies
Novel nano-scale devices have shown promising potential to overcome physical barriers faced by complementary metaloxide semiconductor (CMOS) technology in future circuit design. H...
Yexin Zheng, Michael S. Hsiao, Chao Huang
SIGCSE
2005
ACM
142views Education» more  SIGCSE 2005»
16 years 1 days ago
Closed laboratories with embedded instructional research design for CS1
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses. However, as observed in [1], “Considering the prevalence of ...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...
COMPSAC
2004
IEEE
15 years 10 months ago
Safety Tactics for Software Architecture Design
The influence of architecture in assurance of system safety is being increasingly recognised in mission-critical software applications. Nevertheless, most architectural strategies...
Weihang Wu, Tim Kelly