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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 1 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
APSEC
2002
IEEE
15 years 11 months ago
An Automated Refactoring Approach to Design Pattern-Based Program Transformations in Java Programs
Software often needs to be modified for accommodating requirements changes through the software life cycle. To deal with several accidental requirements changes related to softwa...
Sang-Uk Jeon, Joon-Sang Lee, Doo-Hwan Bae
ICSE
2001
IEEE-ACM
15 years 11 months ago
Effective Software Architecture Design: From Global Analysis to UML Descriptions
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 10 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
CHINZ
2005
ACM
15 years 8 months ago
InkKit: a generic design tool for the tablet PC
In this paper, we describe the design philosophy, implementation and evaluation of InkKit, an informal design platform that uses pen input on a tablet PC to imitate the informalit...
Ronald Chung, Petrut Mirica, Beryl Plimmer