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NETGAMES
2006
ACM
16 years 19 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
EUROSSC
2007
Springer
16 years 25 days ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
CSCW
2004
ACM
15 years 10 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...
WIMOB
2008
IEEE
16 years 1 months ago
A Mechanism Design-Based Secure Architecture for Mobile Ad Hoc Networks
—To avoid the single point of failure for the certificate authority (CA) in MANET, a decentralized solution is proposed where nodes are grouped into different clusters. Each clu...
Abderrezak Rachedi, Abderrahim Benslimane, Hadi Ot...
SIGMETRICS
2004
ACM
131views Hardware» more  SIGMETRICS 2004»
16 years 3 days ago
Failure recovery for structured P2P networks: protocol design and performance evaluation
Measurement studies indicate a high rate of node dynamics in p2p systems. In this paper, we address the question of how high a rate of node dynamics can be supported by structured...
Simon S. Lam, Huaiyu Liu