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USITS
2001
15 years 8 months ago
Alpine: A User-Level Infrastructure for Network Protocol Development
In traditional operating systems, modifying the network protocol code is a tedious and error-prone task, largely because the networking stack resides in the kernel. For this reaso...
David Ely, Stefan Savage, David Wetherall
MANSCI
2007
107views more  MANSCI 2007»
15 years 6 months ago
Biform Games
Both noncooperative and cooperative game theory have been applied to business strategy. We propose a hybrid noncooperative-cooperative game model, which we call a biform game. Thi...
Adam Brandenburger, Harborne Stuart
IJCIS
1998
116views more  IJCIS 1998»
15 years 6 months ago
Distributed Query Scheduling Service: An Architecture and Its Implementation
We present the systematic design and development of a distributed query scheduling service DQS in the context of DIOM, a distributed and interoperable query mediation system 26 ...
Ling Liu, Calton Pu, Kirill Richine
INFOCOM
2009
IEEE
16 years 1 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
MOBICOM
2005
ACM
16 years 8 days ago
VITP: an information transfer protocol for vehicular computing
Recent advances in wireless inter-vehicle communication systems enable the development of Vehicular Ad-Hoc Networks (VANET) and create significant opportunities for the deploymen...
Marios D. Dikaiakos, Saif Iqbal, Tamer Nadeem, Liv...