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CHI
2011
ACM
14 years 10 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis
HVEI
2010
15 years 5 months ago
Quantifying the relationship between visual salience and visual importance
This paper presents the results of two psychophysical experiments and an associated computational analysis designed to quantify the relationship between visual salience and visual...
Junle Wang, Damon M. Chandler, Patrick Le Callet
IEEECIT
2010
IEEE
15 years 5 months ago
ISTS: An Integrated Simulation Training System for Education in Police College
—Simulation based training system can play an important role in education. It provides fruitful configurations with low cost of maintenance and further development compared to th...
Shulong Li
CLEF
2009
Springer
15 years 4 months ago
Overview of iCLEF 2009: Exploring Search Behaviour in a Multilingual Folksonomy Environment
This paper summarises activities from the iCLEF 2009 task. As in 2008, the task was organised based on users participating in an interactive cross-language image search experiment...
Julio Gonzalo, Víctor Peinado, Paul Clough,...
GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali