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DIGRA
2003
Springer
15 years 12 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CLUSTER
2002
IEEE
15 years 11 months ago
Algorithmic Mechanism Design for Load Balancing in Distributed Systems
Computational Grids are large scale computing system composed of geographically distributed resources (computers, storage etc.) owned by self interested agents or organizations. T...
Daniel Grosu, Anthony T. Chronopoulos
HICSS
2002
IEEE
136views Biometrics» more  HICSS 2002»
15 years 11 months ago
Automated Decision Technology for Network Design in Cellular Communication Systems
The location and configuration of transmission infrastructure for cellular communication networks is a complex engineering task involving many competing objectives. While minimis...
Stuart M. Allen, Steve Hurley, Roger M. Whitaker
ICRA
2002
IEEE
127views Robotics» more  ICRA 2002»
15 years 11 months ago
Design and Control of a Three-Link Serial Manipulator for Lessons in Particle Dynamics
Design, control, and performance of a ball-throwing robot are examined in this paper. The objective of this project is to provide an interactive ball-throwing robotic arm for illu...
Mark A. Minor, Kent Jensen, Youngshik Kim
145
Voted
ISCAS
2002
IEEE
149views Hardware» more  ISCAS 2002»
15 years 11 months ago
Design of a DSP-based 24 bit digital audio equalizer for automotive applications
The project deals with the design and realization of a dedicated board DSP-based for the processing of audio signals for automotive applications (DIGIcar). The I/O interface of th...
Alberto Bellini, Eraldo Carpanoni, Giacomo Frassi,...