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HUC
2010
Springer
15 years 7 months ago
Surprise trips: a system to augment the natural experience of exploration
Little treasures in nature often go unnoticed by visitors when roaming about in a national park. Ubiquitous technology with its less intrusive character may be apt to enhance this...
Matthias Korn, Raghid Kawash, Lisbet Andersen
BCSHCI
2008
15 years 7 months ago
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Customer satisfaction with regard to user interfaces becomes increasingly more important and is, eventually, decisive for the selection of systems within a competitive market. End...
Andreas Holzinger, Stephen Brown
CHI
1998
ACM
15 years 10 months ago
Insight Lab: An Immersive Team Environment Linking Paper, Displays, and Data
The Insight Lab is an immersive environment designed to support teams who create design requirements documents. Requirements emerge from a deep understanding of a problem domain, ...
Beth M. Lange, Mark A. Jones, James L. Meyers
CHINZ
2005
ACM
15 years 8 months ago
Exploring sketch beautification techniques
Beautification of vague, imprecise sketchy ink input is an interesting area for exploration, especially with the emergence of pen-based systems, such as the Tablet PC. Fifty perce...
Beirong Wang, Jian Sun, Beryl Plimmer
ACMACE
2009
ACM
15 years 10 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm