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CHI
2004
ACM
16 years 6 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
CHI
2010
ACM
16 years 1 months ago
What do you know?: experts, novices and territoriality in collaborative systems
When experts participate in collaborative systems, tension may arise between them and novice contributors. In particular, when experts perceive novices as a bother or a threat, th...
Jennifer Thom-Santelli, Dan Cosley, Geri Gay
CHI
2010
ACM
16 years 1 months ago
A longitudinal study of how highlighting web content change affects people's web interactions
The Web is constantly changing, but most tools used to access Web content deal only with what can be captured at a single instance in time. As a result, Web users may not have a g...
Jaime Teevan, Susan T. Dumais, Daniel J. Liebling
CHI
2010
ACM
16 years 1 months ago
Transforming clinic environments into information workspaces for patients
Although clinic environments are a primary location for exchanging information with clinicians, patients experience these spaces as harsh environments to access, use, exchange, an...
Kenton T. Unruh, Meredith M. Skeels, Andrea Civan-...
ATAL
2009
Springer
16 years 1 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...