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CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
ACMDIS
2008
ACM
15 years 8 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter
DSVIS
1998
Springer
15 years 10 months ago
An Ontology for Task World Models
Many different task modeling methods exist. In this paper, we discuss 1) ingredients common to most task models, 2) how task modeling relates to the design of user interfaces, and ...
Martijn van Welie, Gerrit C. van der Veer, Anton E...
CHI
1997
ACM
15 years 10 months ago
Using Music as a Communication Medium
Music is a rich communication medium, and there are some similarities between the job of a music composer and that of an HCI designer (although their objectives may be different)....
James L. Alty, Dimitrios I. Rigas, Paul Vickers
CHI
2008
ACM
15 years 8 months ago
Providing insight into group process
This paper presents ongoing work towards development of a reporting tool that provides group work facilitators with insight into group work processes. The work includes three main...
Gahgene Gweon