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» Designing the OpenDoc Human Interface
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CSCW
2012
ACM
14 years 2 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
CHI
2011
ACM
14 years 10 months ago
Usability of car dashboard displays for elder drivers
The elder population is rising worldwide; in the US, no longer being able to drive is a significant marker of loss of independence. One of the approaches to helping elders drive m...
Seungjun Kim, Anind K. Dey, Joonhwan Lee, Jodi For...
ACMDIS
2008
ACM
15 years 8 months ago
"Narrowcast yourself": designing for community storytelling in a rural Indian context
The StoryBank project is examining technologies and practices to allow digitally impoverished communities to take part in the user-generated content revolution. The approach invol...
Matt Jones, Will Harwood, David Bainbridge, George...
CHI
2010
ACM
15 years 7 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
MM
2005
ACM
103views Multimedia» more  MM 2005»
16 years 4 days ago
Diorama table
“diorama table “ is an interactive table installation. People place physical objects on the table and projected elements such as trains, cars, houses, and trees appear and are...
Keiko Takahashi, Shinji Sasada