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CSCW
2004
ACM
16 years 1 days ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen
MM
2004
ACM
157views Multimedia» more  MM 2004»
16 years 22 hour ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
UIST
2010
ACM
15 years 4 months ago
Eddi: interactive topic-based browsing of social status streams
Twitter streams are on overload: active users receive hundreds of items per day, and existing interfaces force us to march through a chronologically-ordered morass to find tweets ...
Michael S. Bernstein, Bongwon Suh, Lichan Hong, Ji...
JCDL
2006
ACM
99views Education» more  JCDL 2006»
16 years 17 days ago
Using resources across educational digital libraries
This article reports on analyses of usage and design activities by users of the Instructional Architect (IA), an end-user authoring tool designed to support easy access to and use...
Mimi Recker, Bart Palmer
OZCHI
2009
ACM
16 years 1 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...