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PERVASIVE
2009
Springer
16 years 29 days ago
Situvis: A Visual Tool for Modeling a User's Behaviour Patterns in a Pervasive Environment
Abstract. One of the key challenges faced when developing contextaware pervasive systems is to capture the set of inputs that we want a system to adapt to. Arbitrarily specifying r...
Adrian K. Clear, Ross Shannon, Thomas Holland, Aar...
CSCW
2010
ACM
16 years 3 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
IICS
2009
Springer
16 years 23 days ago
Web 2.0 as an Autopoietic System - Implications for Innovative Web-Interfaces
: The Web 2.0 can be regarded as an evolutionary process of medial differentiation. Infinite online communities are emerging and disappearing. It seems that a race has started in s...
Kathrin Vent
ICMI
2003
Springer
107views Biometrics» more  ICMI 2003»
15 years 11 months ago
Sketching informal presentations
Informal presentations are a lightweight means for fast and convenient communication of ideas. People communicate their ideas to others on paper and whiteboards, which afford flui...
Yang Li, James A. Landay, Zhiwei Guan, Xiangshi Re...
JUCS
2008
145views more  JUCS 2008»
15 years 6 months ago
Development of Ambient Intelligence Systems Based on Collaborative Task Models
: So far, the Ambient Intelligence (AmI) paradigm has been applied to the development of a great variety of real systems. They use advanced technologies such as ubiquitous computin...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...