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NETGAMES
2006
ACM
16 years 7 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
IUI
2003
ACM
15 years 11 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
PETRA
2010
ACM
15 years 8 months ago
Blink and wink detection for mouse pointer control
A Human-Computer Interaction (HCI) system that is designed for individuals with severe disabilities to simulate control of a traditional computer mouse is introduced. The camera-b...
Eric Missimer, Margrit Betke
ACMDIS
2006
ACM
16 years 7 days ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
ACE
2003
180views Education» more  ACE 2003»
15 years 7 months ago
Managing the managers: Collaborative virtual teams with large staff and student numbers
Virtual teaming involving online presentations and peer reviews support the notion of collaborative student learning, whilst preparing them for the virtual work environment. Howev...
Kathy Egea