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CHI
2009
ACM
16 years 7 months ago
Adaptive brain-computer interface
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's men...
Audrey Girouard
CHI
2010
ACM
16 years 1 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
HUC
2011
Springer
14 years 6 months ago
Understanding my data, myself: supporting self-reflection with ubicomp technologies
We live in a world where many kinds of data about us can be collected and more will be collected as Ubicomp technologies mature. People reflect on this data using different tools ...
Ian Li, Anind K. Dey, Jodi Forlizzi
SASO
2009
IEEE
16 years 1 months ago
Evolution of Probabilistic Consensus in Digital Organisms
—The complexity of distributed computing systems and their increasing interaction with the physical world impose challenging requirements in terms of adaptation, robustness, and ...
David B. Knoester, Philip K. McKinley
CHI
2006
ACM
16 years 6 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...