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CHI
2007
ACM
16 years 7 months ago
How it works: a field study of non-technical users interacting with an intelligent system
In order to develop intelligent systems that attain the trust of their users, it is important to understand how users perceive such systems and develop those perceptions over time...
Joe Tullio, Anind K. Dey, Jason Chalecki, James Fo...
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 12 days ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CHI
1999
ACM
15 years 11 months ago
i-LAND: An Interactive Landscape for Creativity and Innovation
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...
Norbert A. Streitz, Jörg Geißler, Torst...
ACMDIS
2004
ACM
16 years 8 days ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
EGICE
2006
15 years 10 months ago
Bio-inspiration: Learning Creative Design Principia
Reusing or modifying known design concepts cannot meet new challenges for engineering systems. However, engineers can find inspiration outside their traditional domains in order to...
Tomasz Arciszewski, Joanna Cornell