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HRI
2010
ACM
16 years 1 months ago
Exploring interruption in HRI using wizard of oz
—We are interested in exploring how robots controlled using Wizard of Oz (WoO) should interrupt humans in various social settings. While there is considerable work on interruptio...
Paul Saulnier, Ehud Sharlin, Saul Greenberg
CHI
2011
ACM
14 years 10 months ago
MemTable: an integrated system for capture and recall of shared histories in group workspaces
This paper presents the design, implementation, and evaluation of an interactive tabletop system that supports co-located meeting capture and asynchronous search and review of pas...
Seth E. Hunter, Pattie Maes, Stacey D. Scott, Henr...
CHI
2010
ACM
15 years 9 months ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
PERVASIVE
2006
Springer
15 years 6 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
188
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MHCI
2005
Springer
16 years 10 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...