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ICCHP
2010
Springer
15 years 5 months ago
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Groupware systems allow remote collaboration via computer in a simple, economic and efficient way. However, to be universally valuable, groupware systems must be accessible and usa...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
BCSHCI
2007
15 years 8 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
BCSHCI
2009
15 years 4 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
IJMMS
2007
79views more  IJMMS 2007»
15 years 6 months ago
Incorporating tutoring principles into interactive knowledge acquisition
This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisit...
Jihie Kim, Yolanda Gil
CHI
2010
ACM
16 years 1 months ago
End-user mashup programming: through the design lens
Programming has recently become more common among ordinary end users of computer systems. We believe that these end-user programmers are not just coders but also designers, in tha...
Jill Cao, Yann Riche, Susan Wiedenbeck, Margaret M...