Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
This study examines a novel interface design for heavilyfeatured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interfa...
Joanna McGrenere, Ronald Baecker, Kellogg S. Booth
DVD menus often miss out on usability and are complex and difficult to navigate through. One of the main problems is the lack of design standards. By conducting an expert walkthro...
In this paper, the results of a front-page genre analysis of 290 Swedish municipality Web sites are presented, and the appropriateness of the identified design solutions are discu...