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CHI
2010
ACM
16 years 1 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg
CHI
2003
ACM
16 years 13 hour ago
SeismoSpin: a physical instrument for digital data
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
DSVIS
2008
Springer
15 years 8 months ago
Towards Specifying Multimodal Collaborative User Interfaces: A Comparison of Collaboration Notations
Interactive systems including multiple interaction devices and surfaces for supporting the collaboration of a group of co-located users are increasingly common in various domains. ...
Frédéric Jourde, Yann Laurillau, Alb...
CHI
2006
ACM
16 years 22 days ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
162
Voted
CHI
2009
ACM
16 years 7 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...