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GRAPHITE
2004
ACM
16 years 5 days ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
DSVIS
1998
Springer
15 years 11 months ago
Pragmatic Formal Design: A Case Study in Integrating Formal Methods into the HCI Development Cycle
Formal modelling, in interactive system design, has received considerably less real use than might have been hoped. Heavy weight formal methods can be expensive to use, with poor c...
Meurig Sage, Chris Johnson
181
Voted
CHI
2008
ACM
16 years 7 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
HUC
2010
Springer
15 years 7 months ago
Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables
Many approaches have been proposed to connect mobile phones with interactive tables. Most rely on having the phone placed on table all times, which may hinder the overall user exp...
Fadi Chehimi, Enrico Rukzio
CHI
2007
ACM
16 years 7 months ago
Comicboarding: using comics as proxies for participatory design with children
Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known p...
Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'...