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CHI
2003
ACM
16 years 7 months ago
Just blink your eyes: a head-free gaze tracking system
We propose a head-free, easy-setup gaze tracking system designed for a gaze-based Human-Computer Interaction. Our system enables the user to interact with the computer soon after ...
Takehiko Ohno, Naoki Mukawa, Shinjiro Kawato
IUI
2000
ACM
15 years 11 months ago
Context-aware office assistant
This paper describes the design and implementation of the Office Assistant – an agent that interacts with visitors at the office door and manages the office owner’s schedule. ...
Hao Yan, Ted Selker
CHI
2004
ACM
16 years 7 months ago
User profiling
A number of global trends have a large influence on the way we use technology in our life and work, like: ? increasing connectivity and connected devices (any time, any place, any...
Johan Schuurmans, Boris E. R. de Ruyter, Harry van...
FPLAY
2008
15 years 8 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CHI
2011
ACM
14 years 10 months ago
LiquidText: a flexible, multitouch environment to support active reading
Active reading, involving acts such as highlighting, writing notes, etc., is an important part of knowledge workers’ activities. Most computer-based active reading support seeks...
Craig S. Tashman, W. Keith Edwards