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CHI
2005
ACM
16 years 7 months ago
Making space for stories: ambiguity in the design of personal communication systems
Pervasive personal communication technologies offer the potential for important social benefits for individual users, but also the potential for significant social difficulties an...
Paul M. Aoki, Allison Woodruff
CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
ACMACE
2006
ACM
16 years 19 days ago
Interaction techniques for musical performance with tabletop tangible interfaces
We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a t...
James Patten, Ben Recht, Hiroshi Ishii
HUC
2007
Springer
16 years 24 days ago
A Statistical Reasoning System for Medication Prompting
We describe our experience building and using a reasoning system for providing context-based prompts to elders to take their medication. We describe the process of specification, ...
Sengul Vurgun, Matthai Philipose, Misha Pavel
GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
15 years 7 months ago
Evolutionary design of dynamic SwarmScapes
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns o...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...