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ACMDIS
2006
ACM
16 years 18 days ago
Design documentaries: inspiring design research through documentary film
This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Bas Raijmakers, William W. Gaver, Jon Bishay
MHCI
2009
Springer
16 years 1 months ago
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical...
Gregor Broll, Susanne Keck, Paul Holleis, Andreas ...
ACMACE
2004
ACM
16 years 1 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
CHI
1997
ACM
15 years 10 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
ISWC
2000
IEEE
15 years 11 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...