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SAC
2008
ACM
15 years 6 months ago
Model-driven development of component-based adaptive distributed applications
This paper introduces an approach to develop componentbased adaptive distributed applications. Our approach separates the communication and the functional aspects of a distributed...
An Phung-Khac, Antoine Beugnard, Jean-Marie Gillio...
PUC
2010
118views more  PUC 2010»
15 years 5 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
SEMWEB
2007
Springer
16 years 20 days ago
An Ontology Design Pattern for Representing Relevance in OWL
Abstract. Design patterns are widely-used software engineering abstractions which define guidelines for modeling common application scenarios. Ontology design patterns are the ext...
Fernando Bobillo, Miguel Delgado, Juan Góme...
MHCI
2009
Springer
16 years 1 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
MOBISYS
2009
ACM
16 years 7 months ago
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Top end mobile phones include a number of specialized (e.g., accelerometer, compass, GPS) and general purpose sensors (e.g., microphone, camera) that enable new people-centric sen...
Hong Lu, Wei Pan, Nicholas D. Lane, Tanzeem Choudh...