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AIED
2005
Springer
16 years 7 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
WWW
2007
ACM
16 years 7 months ago
Subspace: secure cross-domain communication for web mashups
Combining data and code from third-party sources has enabled a new wave of web mashups that add creativity and functionality to web applications. However, browsers are poorly desi...
Collin Jackson, Helen J. Wang
ECTEL
2009
Springer
16 years 1 months ago
Sharing Distributed Resources in LearnWeb2.0
Abstract. The success of recent Web 2.0 platforms shows that people share information and resources within their social community and beyond. The use of these platforms in an e-lea...
Fabian Abel, Ivana Marenzi, Wolfgang Nejdl, Sergej...
ACL
1998
15 years 8 months ago
Learning Optimal Dialogue Strategies: A Case Study of a Spoken Dialogue Agent for Email
This paper describes a novel method by which a dialogue agent can learn to choose an optimal dialogue strategy. While it is widely agreed that dialogue strategies should be formul...
Marilyn A. Walker, Jeanne Frommer, Shrikanth Naray...
TPDS
2010
109views more  TPDS 2010»
15 years 1 months ago
Incentivized Peer-Assisted Streaming for On-Demand Services
As an efficient distribution mechanism, Peer-to-Peer (P2P) technology has become a tremendously attractive solution to offload servers in large-scale video streaming applications. ...
Chao Liang, Zhenghua Fu, Yong Liu, Chai Wah Wu