In traditional graphical user interfaces, the majority of UI elements are hidden to the user in the default view. Application designers and users desire more space for their appli...
Michael Rooke, Tovi Grossman, George W. Fitzmauric...
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Interaction with a remote team of robots in real time is a difficult human-robot interaction (HRI) problem exacerbated by the complications of unpredictable realworld environments...
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may b...
The small form-factor of mobile handsets and the longer, variable latency of cellular networks negatively affect user experience in mobile web related activities. In this paper we...