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» Designing kinetic interactions for organic user interfaces
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CHI
2007
ACM
16 years 6 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
HUC
2009
Springer
15 years 10 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 4 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
HUC
2011
Springer
14 years 5 months ago
Sundroid: solar radiation awareness with smartphones
While the sun is important for our health, overexposure to sunlight carries significant health risks ranging from sunburn to skin cancer. Although people know about these risks, ...
Thomas Fahrni, Michael Kuhn 0002, Philipp Sommer, ...
CHI
2010
ACM
16 years 1 months ago
Mobile taskflow in context: a screenshot study of smartphone usage
The impact of interruptions on workflow and productivity has been extensively studied in the PC domain, but while fragmented user attention is recognized as an inherent aspect of ...
Amy K. Karlson, Shamsi T. Iqbal, Brian Meyers, Gon...